GStreamer Application Development Manual | ||
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The first chapter of the book gives you an overview of GStreamer design goals. Chapter 2 rapidly covers the basics of GStreamer programming. In chapter 3 we will move on to the examples. Since GStreamer adheres to the GTK+ programming model, the reader is assumed to understand the basics of GTK+. For a gentle introduction to GTK+, you may wish to read the GTK+ Tutorial or Eric Harlow's book Developing Linux Applications with GTK+ and GDK.
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GStreamer Application Development Manual | Introduction |