qml6glsink
qml6glsink provides a way to render a video stream as a Qml object inside the Qml scene graph. This is achieved by providing the incoming OpenGL textures to Qt as a scene graph object.
qml6glsink will attempt to retrieve the windowing system display connection that Qt is using (#GstGLDisplay). This may be different to any already existing window system display connection already in use in the pipeline for a number of reasons. A couple of examples of this are:
- Adding qml6glsink to an already running pipeline
- Not having any qml6glsink element start up before any other OpenGL-based element in the pipeline.
If one of these scenarios occurs, then there will be multiple OpenGL contexts in use in the pipeline. This means that either the pipeline will fail to start up correctly, a downstream element may reject buffers, or a complete GPU->System memory->GPU transfer is performed for every buffer.
The requirement to avoid this is that all elements share the same
GstGLDisplay object and as Qt cannot currently share an existing window
system display connection, GStreamer must use the window system display
connection provided by Qt. This window system display connection can be
retrieved by either a qml6glsink
element, a qml6gloverlay
element, or a
qml6glmixer
element. The recommended usage is to have either element
(qml6glsink
, or qml6gloverlay
, or qml6glmixer
) be the first to
propagate the GstGLDisplay for the entire pipeline to use by setting either
element to the READY element state before any other OpenGL element in the
pipeline.
In the dynamically adding qml6glsink
(or qml6gloverlay
, or qml6glmixer
)
to a pipeline case, there are some considerations for ensuring that the
window system display and OpenGL contexts are compatible with Qt. When the
qml6gloverlay
(or qml6glsink
, or qml6glmixer
) element is added and
brought up to READY, it will propagate it's own GstGLDisplay using the
GstContext mechanism regardless of any existing GstGLDisplay used by the
pipeline previously. In order for the new GstGLDisplay to be used, the
application must then set the provided GstGLDisplay containing GstContext
on the pipeline. This may effectively cause each OpenGL element to replace
the window system display and also the OpenGL context it is using. As such
this process may take a significant amount of time and resources as objects
are recreated in the new OpenGL context.
All instances of qml6glsink
, qml6gloverlay
, and qml6glmixer
will
return the exact same GstGLDisplay object while the pipeline is running
regardless of whether any qml6glsink
or qml6gloverlay
elements are
added or removed from the pipeline.
Hierarchy
GObject ╰──GInitiallyUnowned ╰──GstObject ╰──GstElement ╰──GstBaseSink ╰──GstVideoSink ╰──qml6glsink
Implemented interfaces
Factory details
Authors: – Matthew Waters
Classification: – Sink/Video
Rank – none
Plugin – qml6
Package – GStreamer Good Plug-ins
Pad Templates
sink
video/x-raw(memory:GLMemory):
format: { RGBA, BGRA, RGB, YV12, NV12 }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
texture-target: { (string)2D, (string)external-oes }
Properties
force-aspect-ratio
“force-aspect-ratio” gboolean
When enabled, scaling will respect original aspect ratio
Flags : Read / Write
Default value : true
pixel-aspect-ratio
“pixel-aspect-ratio” GstFraction *
The pixel aspect ratio of the device
Flags : Read / Write
Default value : 0/1
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