qml6glmixer
qml6glmixer
provides a way to render an almost-arbitrary QML scene within
GStreamer pipeline using the same OpenGL context that GStreamer uses
internally. This avoids attempting to share multiple OpenGL contexts
avoiding increased synchronisation points and attempting to share an OpenGL
context at runtime which some drivers do not like. The Intel driver on
Windows is a notable example of the last point.
qml6glmixer
will attempt to retrieve the windowing system display connection
that Qt is using (#GstGLDisplay). This may be different to any already
existing window system display connection already in use in the pipeline for
a number of reasons. A couple of examples of this are:
- Adding
qml6glmixer
to an already running pipeline - Not having any
qml6glmixer
(orqml6glsink
, orqml6gloverlay
) element start up before any other OpenGL-based element in the pipeline.
If one of these scenarios occurs, then there will be multiple OpenGL contexts in use in the pipeline. This means that either the pipeline will fail to start up correctly, a downstream element may reject buffers, or a complete GPU->System memory->GPU transfer is performed for every buffer.
The requirement to avoid this is that all elements share the same
GstGLDisplay object and as Qt cannot currently share an existing window
system display connection, GStreamer must use the window system display
connection provided by Qt. This window system display connection can be
retrieved by either a qml6glsink
element, a qml6gloverlay
element or a
qmlglmixer element. The recommended usage is to have either elements (
qml6glsinkor
qml6gloverlayor
qml6glmixer) be the first to propagate
the GstGLDisplay for the entire pipeline to use by setting either element
to the READY element state before any other OpenGL element in the pipeline.
In the dynamically adding qml6glmixer
(or qml6glsink
, or qml6gloverlay
)
to a pipeline case, there are some considerations for ensuring that the
window system display and OpenGL contexts are compatible with Qt. When the
qml6glmixer
(or qml6glsink
, or qml6gloverlay
) element is added and
brought up to READY, it will propagate it's own GstGLDisplay using the
GstContext mechanism regardless of any existing GstGLDisplay used by the
pipeline previously. In order for the new GstGLDisplay to be used, the
application must then set the provided GstGLDisplay containing GstContext
on the pipeline. This may effectively cause each OpenGL element to replace
the window system display and also the OpenGL context it is using. As such
this process may take a significant amount of time and resources as objects
are recreated in the new OpenGL context.
All instances of qml6glmixer
, qml6glsink
, and qml6gloverlay
will return
the exact same GstGLDisplay object while the pipeline is running regardless
of whether any qml6glmixer
, qml6glsink
, or qml6gloverlay
elements are
added or removed from the pipeline.
The Qml scene will run at configured output framerate. The timestamps on the output buffers are used to drive the animation time.
Hierarchy
GObject ╰──GInitiallyUnowned ╰──GstObject ╰──GstElement ╰──GstAggregator ╰──GstVideoAggregator ╰──GstGLBaseMixer ╰──GstGLMixer ╰──qml6glmixer
Factory details
Authors: – Matthew Waters
Classification: – Video/QML/Mixer
Rank – none
Plugin – qml6
Package – GStreamer Good Plug-ins
Pad Templates
sink_%u
video/x-raw(memory:GLMemory):
format: { RGBA, BGRA, YV12 }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
src
video/x-raw(memory:GLMemory):
format: RGBA
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
Signals
qml-scene-destroyed
qml_scene_destroyed_callback (GstElement * param_0, gpointer udata)
def qml_scene_destroyed_callback (param_0, udata):
#python callback for the 'qml-scene-destroyed' signal
function qml_scene_destroyed_callback(param_0: GstElement * param_0, udata: gpointer udata): {
// javascript callback for the 'qml-scene-destroyed' signal
}
Parameters:
param_0
–
udata
–
Flags: Run Last
qml-scene-initialized
qml_scene_initialized_callback (GstElement * param_0, gpointer udata)
def qml_scene_initialized_callback (param_0, udata):
#python callback for the 'qml-scene-initialized' signal
function qml_scene_initialized_callback(param_0: GstElement * param_0, udata: gpointer udata): {
// javascript callback for the 'qml-scene-initialized' signal
}
Parameters:
param_0
–
udata
–
Flags: Run Last
Properties
qml-scene
“qml-scene” gchararray
The contents of the QML scene
Flags : Read / Write
Default value : NULL
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