Supporting Dynamic Parameters
Warning, this part describes 0.10 and is outdated.
Sometimes object properties are not powerful enough to control the parameters that affect the behaviour of your element. When this is the case you can mark these parameters as being Controllable. Aware applications can use the controller subsystem to dynamically adjust the property values over time.
Getting Started
The controller subsystem is contained within the gstcontroller
library. You need to include the header in your element's source file:
...
#include <gst/gst.h>
#include <gst/controller/gstcontroller.h>
...
Even though the gstcontroller
library may be linked into the host
application, you should make sure it is initialized in your
plugin_init
function:
static gboolean
plugin_init (GstPlugin *plugin)
{
...
/* initialize library */
gst_controller_init (NULL, NULL);
...
}
It makes no sense for all GObject parameter to be real-time controlled.
Therefore the next step is to mark controllable parameters. This is done
by using the special flag GST_PARAM_CONTROLLABLE
. when setting up
GObject params in the _class_init
method.
g_object_class_install_property (gobject_class, PROP_FREQ,
g_param_spec_double ("freq", "Frequency", "Frequency of test signal",
0.0, 20000.0, 440.0,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
The Data Processing Loop
In the last section we learned how to mark GObject params as controllable. Application developers can then queue parameter changes for these parameters. The approach the controller subsystem takes is to make plugins responsible for pulling the changes in. This requires just one action:
gst_object_sync_values(element,timestamp);
This call makes all parameter-changes for the given timestamp active by adjusting the GObject properties of the element. Its up to the element to determine the synchronisation rate.
The Data Processing Loop for Video Elements
For video processing elements it is the best to synchronise for every
frame. That means one would add the gst_object_sync_values()
call
described in the previous section to the data processing function of the
element.
The Data Processing Loop for Audio Elements
For audio processing elements the case is not as easy as for video processing elements. The problem here is that audio has a much higher rate. For PAL video one will e.g. process 25 full frames per second, but for standard audio it will be 44100 samples. It is rarely useful to synchronise controllable parameters that often. The easiest solution is also to have just one synchronisation call per buffer processing. This makes the control-rate depend on the buffer size.
Elements that need a specific control-rate need to break their data processing loop to synchronise every n-samples.
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