GstBaseTextOverlay

GObject
    ╰──GInitiallyUnowned
        ╰──GstObject
            ╰──GstElement
                ╰──GstBaseTextOverlay

Opaque textoverlay object structure


Properties

auto-resize

“auto-resize” gboolean

Automatically adjust font size to screen-size.

Flags : Read / Write

Default value : true


color

“color” guint

Color of the rendered text.

Flags : Read / Write

Default value : -1


deltax

“deltax” gint

Shift X position to the left or to the right. Unit is pixels.

Flags : Read / Write

Default value : 0


deltay

“deltay” gint

Shift Y position up or down. Unit is pixels.

Flags : Read / Write

Default value : 0


draw-outline

“draw-outline” gboolean

If set, an outline is drawn.

Flags : Read / Write

Default value : true

Since : 1.6


draw-shadow

“draw-shadow” gboolean

If set, a text shadow is drawn.

Flags : Read / Write

Default value : true

Since : 1.6


font-desc

“font-desc” gchararray

Pango font description of font to be used for rendering. See documentation of pango_font_description_from_string for syntax.

Flags : Read / Write


halignment

“halignment” Base-text-overlay-halign *

Horizontal alignment of the text

Flags : Read / Write

Default value : center (1)


line-alignment

“line-alignment” Base-text-overlay-line-align *

Alignment of text lines relative to each other (for multi-line text)

Flags : Read / Write

Default value : center (1)


outline-color

“outline-color” guint

Color to use for outline the text (big-endian ARGB).

Flags : Read / Write

Default value : -16777216


response-time-compensation

“response-time-compensation” gboolean

Compensate for display response time by doing a second text render in a slightly different (sequential and non-overlapping) place every frame.

On all current displays, after a pixel is told to show a different color value, there is a "response time" after which the transition from the previous color to the new color is complete. On some displays this can take tens of milliseconds to complete, causing the previous frame's text render to overlap with the current frame's text render.

This makes text renders that have the same position but change contents every frame impossible to use on displays with bad response times, such as when using clockoverlay and timeoverlay.

Note that this is different from display lag/latency, which is an inherent property of the display and cannot be compensated for.

Flags : Read / Write

Default value : false

Since : 1.26


scale-mode

“scale-mode” Base-text-overlay-scale-mode *

Scale text to compensate for and avoid distortion by subsequent video scaling

Flags : Read / Write

Default value : none (0)

Since : 1.14


scale-pixel-aspect-ratio

“scale-pixel-aspect-ratio” GstFraction *

Video scaling pixel-aspect-ratio to compensate for in user scale-mode.

Flags : Read / Write

Default value : 1/1

Since : 1.14


shaded-background

“shaded-background” gboolean

Whether to shade the background under the text area

Flags : Read / Write

Default value : false


shading-value

“shading-value” guint

Shading value to apply if shaded-background is true

Flags : Read / Write

Default value : 80


silent

“silent” gboolean

If set, no text is rendered. Useful to switch off text rendering temporarily without removing the textoverlay element from the pipeline.

Flags : Read / Write

Default value : false


text

“text” gchararray

Text to be display.

Flags : Read / Write


text-height

“text-height” guint

Resulting height of font rendering.

Flags : Read

Default value : 1


text-width

“text-width” guint

Resulting width of font rendering.

Flags : Read

Default value : 1


text-x

“text-x” gint

Resulting X position of font rendering.

Flags : Read

Default value : 0


text-y

“text-y” gint

Resulting Y position of font rendering.

Flags : Read

Default value : 0


valignment

“valignment” Base-text-overlay-valign *

Vertical alignment of the text

Flags : Read / Write

Default value : baseline (0)


vertical-render

“vertical-render” gboolean

Vertical Render.

Flags : Read / Write

Default value : false


wait-text

“wait-text” gboolean

If set, the video will block until a subtitle is received on the text pad. If video and subtitles are sent in sync, like from the same demuxer, this property should be set.

Flags : Read / Write

Default value : true


wrap-mode

“wrap-mode” Base-text-overlay-wrap-mode *

Whether to wrap the text and if so how.

Flags : Read / Write

Default value : wordchar (2)


x-absolute

“x-absolute” gdouble

Horizontal position of the rendered text when using absolute alignment.

Maps the text area to be exactly inside of video canvas for [0, 0] - [1, 1]:

[0, 0]: Top-Lefts of video and text are aligned [0.5, 0.5]: Centers are aligned [1, 1]: Bottom-Rights are aligned

Values beyond [0, 0] - [1, 1] place the text outside of the video canvas.

Flags : Read / Write

Default value : 0.5

Since : 1.8


xpad

“xpad” gint

Horizontal paddding when using left/right alignment

Flags : Read / Write

Default value : 25


xpos

“xpos” gdouble

Horizontal position of the rendered text when using positioned alignment.

Flags : Read / Write

Default value : 0.5


y-absolute

“y-absolute” gdouble

See x-absolute.

Vertical position of the rendered text when using absolute alignment.

Flags : Read / Write

Default value : 0.5

Since : 1.8


ypad

“ypad” gint

Vertical padding when using top/bottom alignment

Flags : Read / Write

Default value : 25


ypos

“ypos” gdouble

Vertical position of the rendered text when using positioned alignment.

Flags : Read / Write

Default value : 0.5


Named constants

Base-text-overlay-halign

Horizontal alignment of the text.

Members
left (0) – left
center (1) – center
right (2) – right
Absolute position clamped to canvas (4) – position
Absolute position (5) – absolute

Base-text-overlay-line-align

Alignment of text lines relative to each other

Members
left (0) – left
center (1) – center
right (2) – right

Base-text-overlay-scale-mode

Scale text to compensate for and avoid aspect distortion by subsequent scaling of video

Members
none (0) – none
par (1) – par
display (2) – display
user (3) – user

Base-text-overlay-valign

Vertical alignment of the text.

Members
baseline (0) – baseline
bottom (1) – bottom
top (2) – top
Absolute position clamped to canvas (3) – position
center (4) – center
Absolute position (5) – absolute

Base-text-overlay-wrap-mode

Whether to wrap the text and if so how.

Members
none (-1) – none
word (0) – word
char (1) – char
wordchar (2) – wordchar

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