glsinkbin

Infrastructure to process GL textures

Hierarchy

GObject
    ╰──GInitiallyUnowned
        ╰──GstObject
            ╰──GstElement
                ╰──GstBin
                    ╰──glsinkbin

Implemented interfaces

Factory details

Authors: – Matthew Waters

Classification:Sink/Video

Rank – none

Plugin – opengl

Package – GStreamer Base Plug-ins

Pad Templates

sink

video/x-raw(memory:DMABuf, meta:GstVideoOverlayComposition):
         format: DMA_DRM
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]

video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition):
         format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_16LE }
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]

video/x-raw(memory:SystemMemory, meta:GstVideoOverlayComposition):
         format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_16LE }
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]

video/x-raw(meta:GstVideoGLTextureUploadMeta, meta:GstVideoOverlayComposition):
         format: RGBA
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]

video/x-raw(memory:DMABuf):
         format: DMA_DRM
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]

video/x-raw(memory:GLMemory):
         format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_16LE }
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
video/x-raw:
         format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_16LE }
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]

video/x-raw(meta:GstVideoGLTextureUploadMeta):
         format: RGBA
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]

Presencealways

Directionsink

Object typeGstPad


Signals

create-element

GstElement *
create_element_callback (GstElement * object,
                         gpointer udata)
def create_element_callback (object, udata):
    #python callback for the 'create-element' signal
function create_element_callback(object: GstElement * object, udata: gpointer udata): {
    // javascript callback for the 'create-element' signal
}

Will be emitted when we need the processing element/s that this bin will use

Parameters:

object

the glsinkbin

udata
No description available
Returns (GstElement *)

a new GstElement

Flags: Run Last


Properties

async

“async” gboolean

Go asynchronously to PAUSED

Flags : Read / Write

Default value : true


blocksize

“blocksize” guint

Size in bytes to pull per buffer (0 = default)

Flags : Read / Write

Default value : 4096


brightness

“brightness” gdouble

brightness

Flags : Read / Write

Default value : 0


contrast

“contrast” gdouble

contrast

Flags : Read / Write

Default value : 1


enable-last-sample

“enable-last-sample” gboolean

Enable the last-sample property

Flags : Read / Write

Default value : true


force-aspect-ratio

“force-aspect-ratio” gboolean

When enabled, scaling will respect original aspect ratio

Flags : Read / Write

Default value : false


hue

“hue” gdouble

hue

Flags : Read / Write

Default value : 0


last-sample

“last-sample” GstSample *

The last sample received in the sink

Flags : Read


max-bitrate

“max-bitrate” guint64

The maximum bits per second to render (0 = disabled)

Flags : Read / Write

Default value : 0


max-lateness

“max-lateness” gint64

Maximum number of nanoseconds that a buffer can be late before it is dropped (-1 unlimited)

Flags : Read / Write

Default value : 5000000


qos

“qos” gboolean

Generate Quality-of-Service events upstream

Flags : Read / Write

Default value : true


render-delay

“render-delay” guint64

Additional render delay of the sink in nanoseconds

Flags : Read / Write

Default value : 0


saturation

“saturation” gdouble

saturation

Flags : Read / Write

Default value : 1


sink

“sink” GstElement *

The GL sink chain to use

Flags : Read / Write


sync

“sync” gboolean

Sync on the clock

Flags : Read / Write

Default value : true


throttle-time

“throttle-time” guint64

The time to keep between rendered buffers (0 = disabled)

Flags : Read / Write

Default value : 0


ts-offset

“ts-offset” gint64

Timestamp offset in nanoseconds

Flags : Read / Write

Default value : 0


The results of the search are