glimagesink
glimagesink renders video frames to a drawable on a local or remote display using OpenGL. This element can receive a Window ID from the application through the VideoOverlay interface and will then render video frames in this drawable. If no Window ID was provided by the application, the element will create its own internal window and render into it.
See the GstGLDisplay documentation for a list of environment variables that can override window/platform detection.
Scaling
Depends on the driver, OpenGL handles hardware accelerated scaling of video frames. This means that the element will just accept incoming video frames no matter their geometry and will then put them to the drawable scaling them on the fly. Using the force-aspect-ratio property it is possible to enforce scaling with a constant aspect ratio, which means drawing black borders around the video frame.
Events
Through the gl thread, glimagesink handle some events coming from the drawable to manage its appearance even when the data is not flowing (GST_STATE_PAUSED). That means that even when the element is paused, it will receive expose events from the drawable and draw the latest frame with correct borders/aspect-ratio.
Examples
gst-launch-1.0 -v videotestsrc ! video/x-raw ! glimagesink
A pipeline to test hardware scaling. No special opengl extension is used in this pipeline, that's why it should work with OpenGL >= 1.1. That's the case if you are using the MESA3D driver v1.3.
gst-launch-1.0 -v videotestsrc ! video/x-raw,format=I420 ! glimagesink
A pipeline to test hardware scaling and hardware colorspace conversion. When your driver supports GLSL (OpenGL Shading Language needs OpenGL >= 2.1), the 4 following format YUY2, UYVY, I420, YV12 and AYUV are converted to RGB32 through some fragment shaders and using one framebuffer (FBO extension OpenGL >= 1.4). If your driver does not support GLSL but supports MESA_YCbCr extension then the you can use YUY2 and UYVY. In this case the colorspace conversion is automatically made when loading the texture and therefore no framebuffer is used.
gst-launch-1.0 -v gltestsrc ! glimagesink
A pipeline 100% OpenGL. No special opengl extension is used in this pipeline, that's why it should work with OpenGL >= 1.1. That's the case if you are using the MESA3D driver v1.3.
gst-plugins-base/tests/examples/gl/generic/cube
The graphic FPS scene can be greater than the input video FPS. The graphic scene can be written from a client code through the two glfilterapp properties.
Hierarchy
GObject ╰──GInitiallyUnowned ╰──GstObject ╰──GstElement ╰──GstBin ╰──GstGLSinkBin ╰──glimagesink
Implemented interfaces
Factory details
Authors: – Matthew Waters
Classification: – Sink/Video
Rank – secondary
Plugin – opengl
Package – GStreamer Base Plug-ins
Pad Templates
sink
video/x-raw(memory:DMABuf, meta:GstVideoOverlayComposition):
format: DMA_DRM
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition):
format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_16LE }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw(memory:SystemMemory, meta:GstVideoOverlayComposition):
format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_16LE }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw(meta:GstVideoGLTextureUploadMeta, meta:GstVideoOverlayComposition):
format: RGBA
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw(memory:DMABuf):
format: DMA_DRM
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw(memory:GLMemory):
format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_16LE }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw:
format: { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, A444, A422, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, RBGA, v210, RGBA64_LE, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE, A444_16LE, A422_16LE, A420_16LE, A444_12LE, A422_12LE, A420_12LE, A420_10LE, A422_10LE, A444_10LE, I420_12LE, I420_10LE, I422_10LE, I422_12LE, Y444_10LE, Y444_16LE }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw(meta:GstVideoGLTextureUploadMeta):
format: RGBA
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
Signals
client-draw
gboolean client_draw_callback (GstElement * param_0, GstGLContext * arg0, GstSample * arg1, gpointer udata)
def client_draw_callback (param_0, arg0, arg1, udata):
#python callback for the 'client-draw' signal
function client_draw_callback(param_0: GstElement * param_0, arg0: GstGLContext * arg0, arg1: GstSample * arg1, udata: gpointer udata): {
// javascript callback for the 'client-draw' signal
}
Parameters:
param_0
–
arg0
–
arg1
–
udata
–
Flags: Run Last
client-reshape
gboolean client_reshape_callback (GstElement * param_0, GstGLContext * arg0, guint arg1, guint arg2, gpointer udata)
def client_reshape_callback (param_0, arg0, arg1, arg2, udata):
#python callback for the 'client-reshape' signal
function client_reshape_callback(param_0: GstElement * param_0, arg0: GstGLContext * arg0, arg1: guint arg1, arg2: guint arg2, udata: gpointer udata): {
// javascript callback for the 'client-reshape' signal
}
Parameters:
param_0
–
arg0
–
arg1
–
arg2
–
udata
–
Flags: Run Last
Properties
force-aspect-ratio
“force-aspect-ratio” gboolean
When enabled, scaling will respect original aspect ratio
Flags : Read / Write
Default value : true
handle-events
“handle-events” gboolean
When enabled, XEvents will be selected and handled
Flags : Read / Write
Default value : true
ignore-alpha
“ignore-alpha” gboolean
When enabled, alpha will be ignored and converted to black
Flags : Read / Write
Default value : true
output-multiview-downmix-mode
“output-multiview-downmix-mode” GstGLStereoDownmix *
Output anaglyph type to generate when downmixing to mono
Flags : Read / Write
Default value : green-magenta-dubois (0)
output-multiview-flags
“output-multiview-flags” GstVideoMultiviewFlags *
Output multiview layout modifier flags
Flags : Read / Write
Default value : none
output-multiview-mode
“output-multiview-mode” GstVideoMultiviewMode *
Choose output mode for multiview/3D video
Flags : Read / Write
Default value : mono (0)
pixel-aspect-ratio
“pixel-aspect-ratio” GstFraction *
The pixel aspect ratio of the device
Flags : Read / Write
Default value : 0/1
render-rectangle
“render-rectangle” GstValueArray *
The render rectangle ('<x, y, width, height>')
Flags : Read / Write
rotate-method
“rotate-method” GstGLRotateMethod *
rotate method
Flags : Read / Write
Default value : none (0)
show-preroll-frame
“show-preroll-frame” gboolean
Whether to render video frames during preroll
Flags : Read / Write / Construct
Default value : true
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