GstGLWindow

GstGLWindow represents a window that elements can render into. A window can either be a user visible window (onscreen) or hidden (offscreen).

GstGLWindow

GObject
    ╰──GInitiallyUnowned
        ╰──GstObject
            ╰──GstGLWindow

GstGLWindow is an opaque struct and should only be accessed through the provided api.


Class structure

GstGLWindowClass

Fields
parent_class (GstObjectClass) –

Parent class


GstGL.GLWindowClass

Attributes
parent_class (Gst.ObjectClass) –

Parent class


GstGL.GLWindowClass

Attributes
parent_class (Gst.ObjectClass) –

Parent class


GstGL.GLWindow

GObject.Object
    ╰──GObject.InitiallyUnowned
        ╰──Gst.Object
            ╰──GstGL.GLWindow

GstGL.GLWindow is an opaque struct and should only be accessed through the provided api.


GstGL.GLWindow

GObject.Object
    ╰──GObject.InitiallyUnowned
        ╰──Gst.Object
            ╰──GstGL.GLWindow

GstGL.GLWindow is an opaque struct and should only be accessed through the provided api.


Constructors

gst_gl_window_new

GstGLWindow *
gst_gl_window_new (GstGLDisplay * display)

Parameters:

display

a GstGLDisplay

Returns ( [transfer: full])

a new GstGLWindow using display's connection

Since : 1.4


GstGL.GLWindow.prototype.new

function GstGL.GLWindow.prototype.new(display: GstGL.GLDisplay): {
    // javascript wrapper for 'gst_gl_window_new'
}

Parameters:

Returns (GstGL.GLWindow)

a new GstGL.GLWindow using display's connection

Since : 1.4


GstGL.GLWindow.new

def GstGL.GLWindow.new (display):
    #python wrapper for 'gst_gl_window_new'

Parameters:

Returns (GstGL.GLWindow)

a new GstGL.GLWindow using display's connection

Since : 1.4


Methods

gst_gl_window_controls_viewport

gboolean
gst_gl_window_controls_viewport (GstGLWindow * window)

Checks if window controls the GL viewport.

Parameters:

window

a GstGLWindow

Returns

TRUE if window controls the GL viewport, otherwise FALSE

Since : 1.16


GstGL.GLWindow.prototype.controls_viewport

function GstGL.GLWindow.prototype.controls_viewport(): {
    // javascript wrapper for 'gst_gl_window_controls_viewport'
}

Checks if window controls the GL viewport.

Parameters:

Returns (Number)

true if window controls the GL viewport, otherwise false

Since : 1.16


GstGL.GLWindow.controls_viewport

def GstGL.GLWindow.controls_viewport (self):
    #python wrapper for 'gst_gl_window_controls_viewport'

Checks if window controls the GL viewport.

Parameters:

Returns (bool)

True if window controls the GL viewport, otherwise False

Since : 1.16


gst_gl_window_draw

gst_gl_window_draw (GstGLWindow * window)

Redraw the window contents. Implementations should invoke the draw callback.

Parameters:

window

a GstGLWindow

Since : 1.4


GstGL.GLWindow.prototype.draw

function GstGL.GLWindow.prototype.draw(): {
    // javascript wrapper for 'gst_gl_window_draw'
}

Redraw the window contents. Implementations should invoke the draw callback.

Parameters:

Since : 1.4


GstGL.GLWindow.draw

def GstGL.GLWindow.draw (self):
    #python wrapper for 'gst_gl_window_draw'

Redraw the window contents. Implementations should invoke the draw callback.

Parameters:

Since : 1.4


gst_gl_window_get_context

GstGLContext *
gst_gl_window_get_context (GstGLWindow * window)

Parameters:

window

a GstGLWindow

Returns ( [transfer: full])

the GstGLContext associated with this window

Since : 1.4


GstGL.GLWindow.prototype.get_context

function GstGL.GLWindow.prototype.get_context(): {
    // javascript wrapper for 'gst_gl_window_get_context'
}

Parameters:

Returns (GstGL.GLContext)

the GstGL.GLContext associated with this window

Since : 1.4


GstGL.GLWindow.get_context

def GstGL.GLWindow.get_context (self):
    #python wrapper for 'gst_gl_window_get_context'

Parameters:

Returns (GstGL.GLContext)

the GstGL.GLContext associated with this window

Since : 1.4


gst_gl_window_get_display

guintptr
gst_gl_window_get_display (GstGLWindow * window)

Parameters:

window

a GstGLWindow

Returns

the windowing system display handle for this window

Since : 1.4


GstGL.GLWindow.prototype.get_display

function GstGL.GLWindow.prototype.get_display(): {
    // javascript wrapper for 'gst_gl_window_get_display'
}

Parameters:

Returns (Number)

the windowing system display handle for this window

Since : 1.4


GstGL.GLWindow.get_display

def GstGL.GLWindow.get_display (self):
    #python wrapper for 'gst_gl_window_get_display'

Parameters:

Returns (int)

the windowing system display handle for this window

Since : 1.4


gst_gl_window_get_surface_dimensions

gst_gl_window_get_surface_dimensions (GstGLWindow * window,
                                      guint * width,
                                      guint * height)

Parameters:

window

a GstGLWindow

width ( [out])

resulting surface width

height ( [out])

resulting surface height

Since : 1.6


GstGL.GLWindow.prototype.get_surface_dimensions

function GstGL.GLWindow.prototype.get_surface_dimensions(): {
    // javascript wrapper for 'gst_gl_window_get_surface_dimensions'
}

Parameters:

Since : 1.6


GstGL.GLWindow.get_surface_dimensions

def GstGL.GLWindow.get_surface_dimensions (self):
    #python wrapper for 'gst_gl_window_get_surface_dimensions'

Parameters:

Since : 1.6


gst_gl_window_get_window_handle

guintptr
gst_gl_window_get_window_handle (GstGLWindow * window)

Parameters:

window

a GstGLWindow

Returns

the window handle we are currently rendering into

Since : 1.4


GstGL.GLWindow.prototype.get_window_handle

function GstGL.GLWindow.prototype.get_window_handle(): {
    // javascript wrapper for 'gst_gl_window_get_window_handle'
}

Parameters:

Returns (Number)

the window handle we are currently rendering into

Since : 1.4


GstGL.GLWindow.get_window_handle

def GstGL.GLWindow.get_window_handle (self):
    #python wrapper for 'gst_gl_window_get_window_handle'

Parameters:

Returns (int)

the window handle we are currently rendering into

Since : 1.4


gst_gl_window_handle_events

gst_gl_window_handle_events (GstGLWindow * window,
                             gboolean handle_events)

Tell a window that it should handle events from the window system. These events are forwarded upstream as navigation events. In some window systems events are not propagated in the window hierarchy if a client is listening for them. This method allows you to disable events handling completely from the window.

Parameters:

window

a GstGLWindow

handle_events

a gboolean indicating if events should be handled or not.


GstGL.GLWindow.prototype.handle_events

function GstGL.GLWindow.prototype.handle_events(handle_events: Number): {
    // javascript wrapper for 'gst_gl_window_handle_events'
}

Tell a window that it should handle events from the window system. These events are forwarded upstream as navigation events. In some window systems events are not propagated in the window hierarchy if a client is listening for them. This method allows you to disable events handling completely from the window.

Parameters:

handle_events (Number)

a Number indicating if events should be handled or not.


GstGL.GLWindow.handle_events

def GstGL.GLWindow.handle_events (self, handle_events):
    #python wrapper for 'gst_gl_window_handle_events'

Tell a window that it should handle events from the window system. These events are forwarded upstream as navigation events. In some window systems events are not propagated in the window hierarchy if a client is listening for them. This method allows you to disable events handling completely from the window.

Parameters:

handle_events (bool)

a bool indicating if events should be handled or not.


gst_gl_window_has_output_surface

gboolean
gst_gl_window_has_output_surface (GstGLWindow * window)

Query whether window has output surface or not

Parameters:

window

a GstGLWindow

Returns

TRUE if window has useable output surface

Since : 1.18


GstGL.GLWindow.prototype.has_output_surface

function GstGL.GLWindow.prototype.has_output_surface(): {
    // javascript wrapper for 'gst_gl_window_has_output_surface'
}

Query whether window has output surface or not

Parameters:

Returns (Number)

true if window has useable output surface

Since : 1.18


GstGL.GLWindow.has_output_surface

def GstGL.GLWindow.has_output_surface (self):
    #python wrapper for 'gst_gl_window_has_output_surface'

Query whether window has output surface or not

Parameters:

Returns (bool)

True if window has useable output surface

Since : 1.18


gst_gl_window_queue_resize

gst_gl_window_queue_resize (GstGLWindow * window)

Queue resizing of window.

Parameters:

window

a GstGLWindow


GstGL.GLWindow.prototype.queue_resize

function GstGL.GLWindow.prototype.queue_resize(): {
    // javascript wrapper for 'gst_gl_window_queue_resize'
}

Queue resizing of window.

Parameters:


GstGL.GLWindow.queue_resize

def GstGL.GLWindow.queue_resize (self):
    #python wrapper for 'gst_gl_window_queue_resize'

Queue resizing of window.

Parameters:


gst_gl_window_quit

gst_gl_window_quit (GstGLWindow * window)

Quit the runloop's execution.

Parameters:

window

a GstGLWindow

Since : 1.4


GstGL.GLWindow.prototype.quit

function GstGL.GLWindow.prototype.quit(): {
    // javascript wrapper for 'gst_gl_window_quit'
}

Quit the runloop's execution.

Parameters:

Since : 1.4


GstGL.GLWindow.quit

def GstGL.GLWindow.quit (self):
    #python wrapper for 'gst_gl_window_quit'

Quit the runloop's execution.

Parameters:

Since : 1.4


gst_gl_window_resize

gst_gl_window_resize (GstGLWindow * window,
                      guint width,
                      guint height)

Resize window to the given width and height.

Parameters:

window

a GstGLWindow

width

new width

height

new height


GstGL.GLWindow.prototype.resize

function GstGL.GLWindow.prototype.resize(width: Number, height: Number): {
    // javascript wrapper for 'gst_gl_window_resize'
}

Resize window to the given width and height.

Parameters:

width (Number)

new width

height (Number)

new height


GstGL.GLWindow.resize

def GstGL.GLWindow.resize (self, width, height):
    #python wrapper for 'gst_gl_window_resize'

Resize window to the given width and height.

Parameters:

width (int)

new width

height (int)

new height


gst_gl_window_run

gst_gl_window_run (GstGLWindow * window)

Start the execution of the runloop.

Parameters:

window

a GstGLWindow

Since : 1.4


GstGL.GLWindow.prototype.run

function GstGL.GLWindow.prototype.run(): {
    // javascript wrapper for 'gst_gl_window_run'
}

Start the execution of the runloop.

Parameters:

Since : 1.4


GstGL.GLWindow.run

def GstGL.GLWindow.run (self):
    #python wrapper for 'gst_gl_window_run'

Start the execution of the runloop.

Parameters:

Since : 1.4


gst_gl_window_send_key_event

gst_gl_window_send_key_event (GstGLWindow * window,
                              const char* event_type,
                              const char* key_str)

Parameters:

window
No description available
event_type
No description available
key_str
No description available

GstGL.GLWindow.prototype.send_key_event

function GstGL.GLWindow.prototype.send_key_event(event_type: String, key_str: String): {
    // javascript wrapper for 'gst_gl_window_send_key_event'
}

Parameters:

window (GstGL.GLWindow)
No description available
event_type (String)
No description available
key_str (String)
No description available

GstGL.GLWindow.send_key_event

def GstGL.GLWindow.send_key_event (self, event_type, key_str):
    #python wrapper for 'gst_gl_window_send_key_event'

Parameters:

window (GstGL.GLWindow)
No description available
event_type (str)
No description available
key_str (str)
No description available

gst_gl_window_send_message

gst_gl_window_send_message (GstGLWindow * window,
                            GstGLWindowCB callback,
                            gpointer data)

Invoke callback with data on the window thread. callback is guaranteed to have executed when this function returns.

Parameters:

window

a GstGLWindow

callback ( [scope async][closure])

function to invoke

data

data to invoke callback with

Since : 1.4


GstGL.GLWindow.prototype.send_message

function GstGL.GLWindow.prototype.send_message(callback: GstGL.GLWindowCB, data: Object): {
    // javascript wrapper for 'gst_gl_window_send_message'
}

Invoke callback with data on the window thread. callback is guaranteed to have executed when this function returns.

Parameters:

callback (GstGL.GLWindowCB)

function to invoke

data (Object)

data to invoke callback with

Since : 1.4


GstGL.GLWindow.send_message

def GstGL.GLWindow.send_message (self, callback, *data):
    #python wrapper for 'gst_gl_window_send_message'

Invoke callback with data on the window thread. callback is guaranteed to have executed when this function returns.

Parameters:

callback (GstGL.GLWindowCB)

function to invoke

data (variadic)

data to invoke callback with

Since : 1.4


gst_gl_window_send_message_async

gst_gl_window_send_message_async (GstGLWindow * window,
                                  GstGLWindowCB callback,
                                  gpointer data,
                                  GDestroyNotify destroy)

Invoke callback with data on the window thread. The callback may not have been executed when this function returns.

Parameters:

window

a GstGLWindow

callback ( [scope async][closure])

function to invoke

data

data to invoke callback with

destroy

called when data is not needed anymore

Since : 1.4


GstGL.GLWindow.prototype.send_message_async

function GstGL.GLWindow.prototype.send_message_async(callback: GstGL.GLWindowCB, data: Object): {
    // javascript wrapper for 'gst_gl_window_send_message_async'
}

Invoke callback with data on the window thread. The callback may not have been executed when this function returns.

Parameters:

callback (GstGL.GLWindowCB)

function to invoke

data (Object)

data to invoke callback with

Since : 1.4


GstGL.GLWindow.send_message_async

def GstGL.GLWindow.send_message_async (self, callback, *data):
    #python wrapper for 'gst_gl_window_send_message_async'

Invoke callback with data on the window thread. The callback may not have been executed when this function returns.

Parameters:

callback (GstGL.GLWindowCB)

function to invoke

data (variadic)

data to invoke callback with

Since : 1.4


gst_gl_window_send_mouse_event

gst_gl_window_send_mouse_event (GstGLWindow * window,
                                const char* event_type,
                                int button,
                                double posx,
                                double posy)

Parameters:

window
No description available
event_type
No description available
button
No description available
posx
No description available
posy
No description available

GstGL.GLWindow.prototype.send_mouse_event

function GstGL.GLWindow.prototype.send_mouse_event(event_type: String, button: Number, posx: Number, posy: Number): {
    // javascript wrapper for 'gst_gl_window_send_mouse_event'
}

Parameters:

window (GstGL.GLWindow)
No description available
event_type (String)
No description available
button (Number)
No description available
posx (Number)
No description available
posy (Number)
No description available

GstGL.GLWindow.send_mouse_event

def GstGL.GLWindow.send_mouse_event (self, event_type, button, posx, posy):
    #python wrapper for 'gst_gl_window_send_mouse_event'

Parameters:

window (GstGL.GLWindow)
No description available
event_type (str)
No description available
button (int)
No description available
posx (float)
No description available
posy (float)
No description available

gst_gl_window_send_scroll_event

gst_gl_window_send_scroll_event (GstGLWindow * window,
                                 double posx,
                                 double posy,
                                 double delta_x,
                                 double delta_y)

Notify a window about a scroll event. A scroll signal holding the event coordinates will be emitted.

Parameters:

window

a GstGLWindow

posx

x position of the mouse cursor

posy

y position of the mouse cursor

delta_x

the x offset of the scroll event

delta_y

the y offset of the scroll event

Since : 1.18


GstGL.GLWindow.prototype.send_scroll_event

function GstGL.GLWindow.prototype.send_scroll_event(posx: Number, posy: Number, delta_x: Number, delta_y: Number): {
    // javascript wrapper for 'gst_gl_window_send_scroll_event'
}

Notify a window about a scroll event. A scroll signal holding the event coordinates will be emitted.

Parameters:

posx (Number)

x position of the mouse cursor

posy (Number)

y position of the mouse cursor

delta_x (Number)

the x offset of the scroll event

delta_y (Number)

the y offset of the scroll event

Since : 1.18


GstGL.GLWindow.send_scroll_event

def GstGL.GLWindow.send_scroll_event (self, posx, posy, delta_x, delta_y):
    #python wrapper for 'gst_gl_window_send_scroll_event'

Notify a window about a scroll event. A scroll signal holding the event coordinates will be emitted.

Parameters:

posx (float)

x position of the mouse cursor

posy (float)

y position of the mouse cursor

delta_x (float)

the x offset of the scroll event

delta_y (float)

the y offset of the scroll event

Since : 1.18


gst_gl_window_set_close_callback

gst_gl_window_set_close_callback (GstGLWindow * window,
                                  GstGLWindowCB callback,
                                  gpointer data,
                                  GDestroyNotify destroy_notify)

Sets the callback called when the window is about to close.

Parameters:

window

a GstGLWindow

callback ( [scope notified][closure])

function to invoke

data

data to invoke callback with

destroy_notify

called when data is not needed any more

Since : 1.4


GstGL.GLWindow.prototype.set_close_callback

function GstGL.GLWindow.prototype.set_close_callback(callback: GstGL.GLWindowCB, data: Object): {
    // javascript wrapper for 'gst_gl_window_set_close_callback'
}

Sets the callback called when the window is about to close.

Parameters:

callback (GstGL.GLWindowCB)

function to invoke

data (Object)

data to invoke callback with

Since : 1.4


GstGL.GLWindow.set_close_callback

def GstGL.GLWindow.set_close_callback (self, callback, *data):
    #python wrapper for 'gst_gl_window_set_close_callback'

Sets the callback called when the window is about to close.

Parameters:

callback (GstGL.GLWindowCB)

function to invoke

data (variadic)

data to invoke callback with

Since : 1.4


gst_gl_window_set_draw_callback

gst_gl_window_set_draw_callback (GstGLWindow * window,
                                 GstGLWindowCB callback,
                                 gpointer data,
                                 GDestroyNotify destroy_notify)

Sets the draw callback called every time gst_gl_window_draw is called

Parameters:

window

a GstGLWindow

callback ( [scope notified][closure])

function to invoke

data

data to invoke callback with

destroy_notify

called when data is not needed any more

Since : 1.4


GstGL.GLWindow.prototype.set_draw_callback

function GstGL.GLWindow.prototype.set_draw_callback(callback: GstGL.GLWindowCB, data: Object): {
    // javascript wrapper for 'gst_gl_window_set_draw_callback'
}

Sets the draw callback called every time GstGL.GLWindow.prototype.draw is called

Parameters:

callback (GstGL.GLWindowCB)

function to invoke

data (Object)

data to invoke callback with

Since : 1.4


GstGL.GLWindow.set_draw_callback

def GstGL.GLWindow.set_draw_callback (self, callback, *data):
    #python wrapper for 'gst_gl_window_set_draw_callback'

Sets the draw callback called every time GstGL.GLWindow.draw is called

Parameters:

callback (GstGL.GLWindowCB)

function to invoke

data (variadic)

data to invoke callback with

Since : 1.4


gst_gl_window_set_preferred_size

gst_gl_window_set_preferred_size (GstGLWindow * window,
                                  gint width,
                                  gint height)

Set the preferred width and height of the window. Implementations are free to ignore this information.

Parameters:

window

a GstGLWindow

width

new preferred width

height

new preferred height

Since : 1.6


GstGL.GLWindow.prototype.set_preferred_size

function GstGL.GLWindow.prototype.set_preferred_size(width: Number, height: Number): {
    // javascript wrapper for 'gst_gl_window_set_preferred_size'
}

Set the preferred width and height of the window. Implementations are free to ignore this information.

Parameters:

width (Number)

new preferred width

height (Number)

new preferred height

Since : 1.6


GstGL.GLWindow.set_preferred_size

def GstGL.GLWindow.set_preferred_size (self, width, height):
    #python wrapper for 'gst_gl_window_set_preferred_size'

Set the preferred width and height of the window. Implementations are free to ignore this information.

Parameters:

width (int)

new preferred width

height (int)

new preferred height

Since : 1.6


gst_gl_window_set_render_rectangle

gboolean
gst_gl_window_set_render_rectangle (GstGLWindow * window,
                                    gint x,
                                    gint y,
                                    gint width,
                                    gint height)

Tell a window that it should render into a specific region of the window according to the GstVideoOverlay interface.

Parameters:

window

a GstGLWindow

x

x position

y

y position

width

width

height

height

Returns

whether the specified region could be set


GstGL.GLWindow.prototype.set_render_rectangle

function GstGL.GLWindow.prototype.set_render_rectangle(x: Number, y: Number, width: Number, height: Number): {
    // javascript wrapper for 'gst_gl_window_set_render_rectangle'
}

Tell a window that it should render into a specific region of the window according to the GstVideo.VideoOverlay interface.

Parameters:

x (Number)

x position

y (Number)

y position

width (Number)

width

height (Number)

height

Returns (Number)

whether the specified region could be set


GstGL.GLWindow.set_render_rectangle

def GstGL.GLWindow.set_render_rectangle (self, x, y, width, height):
    #python wrapper for 'gst_gl_window_set_render_rectangle'

Tell a window that it should render into a specific region of the window according to the GstVideo.VideoOverlay interface.

Parameters:

x (int)

x position

y (int)

y position

width (int)

width

height (int)

height

Returns (bool)

whether the specified region could be set


gst_gl_window_set_resize_callback

gst_gl_window_set_resize_callback (GstGLWindow * window,
                                   GstGLWindowResizeCB callback,
                                   gpointer data,
                                   GDestroyNotify destroy_notify)

Sets the resize callback called every time a resize of the window occurs.

Parameters:

window

a GstGLWindow

callback ( [scope notified][closure])

function to invoke

data

data to invoke callback with

destroy_notify

called when data is not needed any more

Since : 1.4


GstGL.GLWindow.prototype.set_resize_callback

function GstGL.GLWindow.prototype.set_resize_callback(callback: GstGL.GLWindowResizeCB, data: Object): {
    // javascript wrapper for 'gst_gl_window_set_resize_callback'
}

Sets the resize callback called every time a resize of the window occurs.

Parameters:

callback (GstGL.GLWindowResizeCB)

function to invoke

data (Object)

data to invoke callback with

Since : 1.4


GstGL.GLWindow.set_resize_callback

def GstGL.GLWindow.set_resize_callback (self, callback, *data):
    #python wrapper for 'gst_gl_window_set_resize_callback'

Sets the resize callback called every time a resize of the window occurs.

Parameters:

callback (GstGL.GLWindowResizeCB)

function to invoke

data (variadic)

data to invoke callback with

Since : 1.4


gst_gl_window_set_window_handle

gst_gl_window_set_window_handle (GstGLWindow * window,
                                 guintptr handle)

Sets the window that this window should render into. Some implementations require this to be called with a valid handle before drawing can commence.

Parameters:

window

a GstGLWindow

handle

handle to the window

Since : 1.4


GstGL.GLWindow.prototype.set_window_handle

function GstGL.GLWindow.prototype.set_window_handle(handle: Number): {
    // javascript wrapper for 'gst_gl_window_set_window_handle'
}

Sets the window that this window should render into. Some implementations require this to be called with a valid handle before drawing can commence.

Parameters:

handle (Number)

handle to the window

Since : 1.4


GstGL.GLWindow.set_window_handle

def GstGL.GLWindow.set_window_handle (self, handle):
    #python wrapper for 'gst_gl_window_set_window_handle'

Sets the window that this window should render into. Some implementations require this to be called with a valid handle before drawing can commence.

Parameters:

handle (int)

handle to the window

Since : 1.4


gst_gl_window_show

gst_gl_window_show (GstGLWindow * window)

Present the window to the screen.

Parameters:

window

a GstGLWindow

Since : 1.6


GstGL.GLWindow.prototype.show

function GstGL.GLWindow.prototype.show(): {
    // javascript wrapper for 'gst_gl_window_show'
}

Present the window to the screen.

Parameters:

Since : 1.6


GstGL.GLWindow.show

def GstGL.GLWindow.show (self):
    #python wrapper for 'gst_gl_window_show'

Present the window to the screen.

Parameters:

Since : 1.6


Signals

key-event

key_event_callback (GstGLWindow * self,
                    gchar * id,
                    gchar * key,
                    gpointer user_data)

Will be emitted when a key event is received by the GstGLwindow.

Parameters:

self
No description available
id

the name of the event

key

the id of the key pressed

user_data
No description available

Flags: Run Last

Since : 1.6


key-event

function key_event_callback(self: GstGL.GLWindow, id: String, key: String, user_data: Object): {
    // javascript callback for the 'key-event' signal
}

Will be emitted when a key event is received by the GstGLwindow.

Parameters:

self (GstGL.GLWindow)
No description available
id (String)

the name of the event

key (String)

the id of the key pressed

user_data (Object)
No description available

Flags: Run Last

Since : 1.6


key-event

def key_event_callback (self, id, key, *user_data):
    #python callback for the 'key-event' signal

Will be emitted when a key event is received by the GstGLwindow.

Parameters:

self (GstGL.GLWindow)
No description available
id (str)

the name of the event

key (str)

the id of the key pressed

user_data (variadic)
No description available

Flags: Run Last

Since : 1.6


mouse-event

mouse_event_callback (GstGLWindow * self,
                      gchar * id,
                      gint button,
                      gdouble x,
                      gdouble y,
                      gpointer user_data)

Will be emitted when a mouse event is received by the GstGLwindow.

Parameters:

self
No description available
id

the name of the event

button

the id of the button

x

the x coordinate of the mouse event

y

the y coordinate of the mouse event

user_data
No description available

Flags: Run Last

Since : 1.6


mouse-event

function mouse_event_callback(self: GstGL.GLWindow, id: String, button: Number, x: Number, y: Number, user_data: Object): {
    // javascript callback for the 'mouse-event' signal
}

Will be emitted when a mouse event is received by the GstGLwindow.

Parameters:

self (GstGL.GLWindow)
No description available
id (String)

the name of the event

button (Number)

the id of the button

x (Number)

the x coordinate of the mouse event

y (Number)

the y coordinate of the mouse event

user_data (Object)
No description available

Flags: Run Last

Since : 1.6


mouse-event

def mouse_event_callback (self, id, button, x, y, *user_data):
    #python callback for the 'mouse-event' signal

Will be emitted when a mouse event is received by the GstGLwindow.

Parameters:

self (GstGL.GLWindow)
No description available
id (str)

the name of the event

button (int)

the id of the button

x (float)

the x coordinate of the mouse event

y (float)

the y coordinate of the mouse event

user_data (variadic)
No description available

Flags: Run Last

Since : 1.6


scroll-event

scroll_event_callback (GstGLWindow * self,
                       gdouble x,
                       gdouble y,
                       gdouble delta_x,
                       gdouble delta_y,
                       gpointer user_data)

Will be emitted when a mouse scroll event is received by the GstGLwindow.

Parameters:

self
No description available
x

the x coordinate of the mouse event

y

the y coordinate of the mouse event

delta_x

the x offset of the scroll event

delta_y

the y offset of the scroll event

user_data
No description available

Flags: Run Last

Since : 1.18


scroll-event

function scroll_event_callback(self: GstGL.GLWindow, x: Number, y: Number, delta_x: Number, delta_y: Number, user_data: Object): {
    // javascript callback for the 'scroll-event' signal
}

Will be emitted when a mouse scroll event is received by the GstGLwindow.

Parameters:

self (GstGL.GLWindow)
No description available
x (Number)

the x coordinate of the mouse event

y (Number)

the y coordinate of the mouse event

delta_x (Number)

the x offset of the scroll event

delta_y (Number)

the y offset of the scroll event

user_data (Object)
No description available

Flags: Run Last

Since : 1.18


scroll-event

def scroll_event_callback (self, x, y, delta_x, delta_y, *user_data):
    #python callback for the 'scroll-event' signal

Will be emitted when a mouse scroll event is received by the GstGLwindow.

Parameters:

self (GstGL.GLWindow)
No description available
x (float)

the x coordinate of the mouse event

y (float)

the y coordinate of the mouse event

delta_x (float)

the x offset of the scroll event

delta_y (float)

the y offset of the scroll event

user_data (variadic)
No description available

Flags: Run Last

Since : 1.18


window-handle-changed

window_handle_changed_callback (GstGLWindow * self,
                                gpointer user_data)

Will be emitted when the window handle has been set into the native implementation, but before the context is re-activated. By using this signal, elements can refresh associated resource without relying on direct handle comparision.

Parameters:

self
No description available
user_data
No description available

Flags: Run Last

Since : 1.20


window-handle-changed

function window_handle_changed_callback(self: GstGL.GLWindow, user_data: Object): {
    // javascript callback for the 'window-handle-changed' signal
}

Will be emitted when the window handle has been set into the native implementation, but before the context is re-activated. By using this signal, elements can refresh associated resource without relying on direct handle comparision.

Parameters:

self (GstGL.GLWindow)
No description available
user_data (Object)
No description available

Flags: Run Last

Since : 1.20


window-handle-changed

def window_handle_changed_callback (self, *user_data):
    #python callback for the 'window-handle-changed' signal

Will be emitted when the window handle has been set into the native implementation, but before the context is re-activated. By using this signal, elements can refresh associated resource without relying on direct handle comparision.

Parameters:

self (GstGL.GLWindow)
No description available
user_data (variadic)
No description available

Flags: Run Last

Since : 1.20


Virtual Methods

close

close (GstGLWindow * window)

close the connection to the display

Parameters:

window
No description available

vfunc_close

function vfunc_close(window: GstGL.GLWindow): {
    // javascript implementation of the 'close' virtual method
}

close the connection to the display

Parameters:

window (GstGL.GLWindow)
No description available

do_close

def do_close (window):
    #python implementation of the 'close' virtual method

close the connection to the display

Parameters:

window (GstGL.GLWindow)
No description available

controls_viewport

gboolean
controls_viewport (GstGLWindow * window)

Whether the window takes care of glViewport setup. and the user does not need to deal with viewports

Parameters:

window
No description available
Returns
No description available

vfunc_controls_viewport

function vfunc_controls_viewport(window: GstGL.GLWindow): {
    // javascript implementation of the 'controls_viewport' virtual method
}

Whether the window takes care of glViewport setup. and the user does not need to deal with viewports

Parameters:

window (GstGL.GLWindow)
No description available
Returns (Number)
No description available

do_controls_viewport

def do_controls_viewport (window):
    #python implementation of the 'controls_viewport' virtual method

Whether the window takes care of glViewport setup. and the user does not need to deal with viewports

Parameters:

window (GstGL.GLWindow)
No description available
Returns (bool)
No description available

draw

draw (GstGLWindow * window)

redraw the window with the specified dimensions

Parameters:

window
No description available

vfunc_draw

function vfunc_draw(window: GstGL.GLWindow): {
    // javascript implementation of the 'draw' virtual method
}

redraw the window with the specified dimensions

Parameters:

window (GstGL.GLWindow)
No description available

do_draw

def do_draw (window):
    #python implementation of the 'draw' virtual method

redraw the window with the specified dimensions

Parameters:

window (GstGL.GLWindow)
No description available

get_display

guintptr
get_display (GstGLWindow * window)

Gets the current windowing system display connection

Parameters:

window
No description available
Returns
No description available

vfunc_get_display

function vfunc_get_display(window: GstGL.GLWindow): {
    // javascript implementation of the 'get_display' virtual method
}

Gets the current windowing system display connection

Parameters:

window (GstGL.GLWindow)
No description available
Returns (Number)
No description available

do_get_display

def do_get_display (window):
    #python implementation of the 'get_display' virtual method

Gets the current windowing system display connection

Parameters:

window (GstGL.GLWindow)
No description available
Returns (int)
No description available

get_window_handle

guintptr
get_window_handle (GstGLWindow * window)

Gets the current window handle that this GstGLWindow is rendering into. This may return a different value to what is passed into set_window_handle

Parameters:

window
No description available
Returns
No description available

vfunc_get_window_handle

function vfunc_get_window_handle(window: GstGL.GLWindow): {
    // javascript implementation of the 'get_window_handle' virtual method
}

Gets the current window handle that this GstGL.GLWindow is rendering into. This may return a different value to what is passed into set_window_handle

Parameters:

window (GstGL.GLWindow)
No description available
Returns (Number)
No description available

do_get_window_handle

def do_get_window_handle (window):
    #python implementation of the 'get_window_handle' virtual method

Gets the current window handle that this GstGL.GLWindow is rendering into. This may return a different value to what is passed into set_window_handle

Parameters:

window (GstGL.GLWindow)
No description available
Returns (int)
No description available

handle_events

handle_events (GstGLWindow * window,
               gboolean handle_events)

whether to handle 'extra' events from the windowing system. Basic events like surface moves and resizes are still valid things to listen for.

Parameters:

window
No description available
handle_events
No description available

vfunc_handle_events

function vfunc_handle_events(window: GstGL.GLWindow, handle_events: Number): {
    // javascript implementation of the 'handle_events' virtual method
}

whether to handle 'extra' events from the windowing system. Basic events like surface moves and resizes are still valid things to listen for.

Parameters:

window (GstGL.GLWindow)
No description available
handle_events (Number)
No description available

do_handle_events

def do_handle_events (window, handle_events):
    #python implementation of the 'handle_events' virtual method

whether to handle 'extra' events from the windowing system. Basic events like surface moves and resizes are still valid things to listen for.

Parameters:

window (GstGL.GLWindow)
No description available
handle_events (bool)
No description available

has_output_surface

gboolean
has_output_surface (GstGLWindow * window)

Whether the window has output surface or not. (Since: 1.18)

Parameters:

window
No description available
Returns
No description available

vfunc_has_output_surface

function vfunc_has_output_surface(window: GstGL.GLWindow): {
    // javascript implementation of the 'has_output_surface' virtual method
}

Whether the window has output surface or not. (Since: 1.18)

Parameters:

window (GstGL.GLWindow)
No description available
Returns (Number)
No description available

do_has_output_surface

def do_has_output_surface (window):
    #python implementation of the 'has_output_surface' virtual method

Whether the window has output surface or not. (Since: 1.18)

Parameters:

window (GstGL.GLWindow)
No description available
Returns (bool)
No description available

open

gboolean
open (GstGLWindow * window,
      GError ** error)

open the connection to the display

Parameters:

window
No description available
error
No description available
Returns
No description available

vfunc_open

function vfunc_open(window: GstGL.GLWindow): {
    // javascript implementation of the 'open' virtual method
}

open the connection to the display

Parameters:

window (GstGL.GLWindow)
No description available
Returns (Number)
No description available

do_open

def do_open (window):
    #python implementation of the 'open' virtual method

open the connection to the display

Parameters:

window (GstGL.GLWindow)
No description available
Returns (bool)
No description available

queue_resize

queue_resize (GstGLWindow * window)

request a resize to occur when possible

Parameters:

window
No description available

vfunc_queue_resize

function vfunc_queue_resize(window: GstGL.GLWindow): {
    // javascript implementation of the 'queue_resize' virtual method
}

request a resize to occur when possible

Parameters:

window (GstGL.GLWindow)
No description available

do_queue_resize

def do_queue_resize (window):
    #python implementation of the 'queue_resize' virtual method

request a resize to occur when possible

Parameters:

window (GstGL.GLWindow)
No description available

quit

quit (GstGLWindow * window)

send a quit to the mainloop

Parameters:

window
No description available

vfunc_quit

function vfunc_quit(window: GstGL.GLWindow): {
    // javascript implementation of the 'quit' virtual method
}

send a quit to the mainloop

Parameters:

window (GstGL.GLWindow)
No description available

do_quit

def do_quit (window):
    #python implementation of the 'quit' virtual method

send a quit to the mainloop

Parameters:

window (GstGL.GLWindow)
No description available

run

run (GstGLWindow * window)

run the mainloop

Parameters:

window
No description available

vfunc_run

function vfunc_run(window: GstGL.GLWindow): {
    // javascript implementation of the 'run' virtual method
}

run the mainloop

Parameters:

window (GstGL.GLWindow)
No description available

do_run

def do_run (window):
    #python implementation of the 'run' virtual method

run the mainloop

Parameters:

window (GstGL.GLWindow)
No description available

send_message

send_message (GstGLWindow * window,
              GstGLWindowCB callback,
              gpointer data)

invoke a function on the window thread. Required to be reentrant.

Parameters:

window
No description available
callback
No description available
data
No description available

vfunc_send_message

function vfunc_send_message(window: GstGL.GLWindow, callback: GstGL.GLWindowCB, data: Object): {
    // javascript implementation of the 'send_message' virtual method
}

invoke a function on the window thread. Required to be reentrant.

Parameters:

window (GstGL.GLWindow)
No description available
callback (GstGL.GLWindowCB)
No description available
data (Object)
No description available

do_send_message

def do_send_message (window, callback, *data):
    #python implementation of the 'send_message' virtual method

invoke a function on the window thread. Required to be reentrant.

Parameters:

window (GstGL.GLWindow)
No description available
callback (GstGL.GLWindowCB)
No description available
data (variadic)
No description available

send_message_async

send_message_async (GstGLWindow * window,
                    GstGLWindowCB callback,
                    gpointer data,
                    GDestroyNotify destroy)

invoke a function on the window thread. run may or may not have been called. Required to be reentrant.

Parameters:

window
No description available
callback
No description available
data
No description available
destroy
No description available

vfunc_send_message_async

function vfunc_send_message_async(window: GstGL.GLWindow, callback: GstGL.GLWindowCB, data: Object): {
    // javascript implementation of the 'send_message_async' virtual method
}

invoke a function on the window thread. run may or may not have been called. Required to be reentrant.

Parameters:

window (GstGL.GLWindow)
No description available
callback (GstGL.GLWindowCB)
No description available
data (Object)
No description available

do_send_message_async

def do_send_message_async (window, callback, *data):
    #python implementation of the 'send_message_async' virtual method

invoke a function on the window thread. run may or may not have been called. Required to be reentrant.

Parameters:

window (GstGL.GLWindow)
No description available
callback (GstGL.GLWindowCB)
No description available
data (variadic)
No description available

set_preferred_size

set_preferred_size (GstGLWindow * window,
                    gint width,
                    gint height)

request that the window change surface size. The implementation is free to ignore this information.

Parameters:

window
No description available
width
No description available
height
No description available

vfunc_set_preferred_size

function vfunc_set_preferred_size(window: GstGL.GLWindow, width: Number, height: Number): {
    // javascript implementation of the 'set_preferred_size' virtual method
}

request that the window change surface size. The implementation is free to ignore this information.

Parameters:

window (GstGL.GLWindow)
No description available
width (Number)
No description available
height (Number)
No description available

do_set_preferred_size

def do_set_preferred_size (window, width, height):
    #python implementation of the 'set_preferred_size' virtual method

request that the window change surface size. The implementation is free to ignore this information.

Parameters:

window (GstGL.GLWindow)
No description available
width (int)
No description available
height (int)
No description available

set_render_rectangle

gboolean
set_render_rectangle (GstGLWindow * window,
                      gint x,
                      gint y,
                      gint width,
                      gint height)

request a rectangle to render into. See GstVideoOverlay

Parameters:

window
No description available
x
No description available
y
No description available
width
No description available
height
No description available
Returns
No description available

vfunc_set_render_rectangle

function vfunc_set_render_rectangle(window: GstGL.GLWindow, x: Number, y: Number, width: Number, height: Number): {
    // javascript implementation of the 'set_render_rectangle' virtual method
}

request a rectangle to render into. See GstVideo.VideoOverlay

Parameters:

window (GstGL.GLWindow)
No description available
x (Number)
No description available
y (Number)
No description available
width (Number)
No description available
height (Number)
No description available
Returns (Number)
No description available

do_set_render_rectangle

def do_set_render_rectangle (window, x, y, width, height):
    #python implementation of the 'set_render_rectangle' virtual method

request a rectangle to render into. See GstVideo.VideoOverlay

Parameters:

window (GstGL.GLWindow)
No description available
x (int)
No description available
y (int)
No description available
width (int)
No description available
height (int)
No description available
Returns (bool)
No description available

set_window_handle

set_window_handle (GstGLWindow * window,
                   guintptr handle)

Set a window handle to render into

Parameters:

window
No description available
handle
No description available

vfunc_set_window_handle

function vfunc_set_window_handle(window: GstGL.GLWindow, handle: Number): {
    // javascript implementation of the 'set_window_handle' virtual method
}

Set a window handle to render into

Parameters:

window (GstGL.GLWindow)
No description available
handle (Number)
No description available

do_set_window_handle

def do_set_window_handle (window, handle):
    #python implementation of the 'set_window_handle' virtual method

Set a window handle to render into

Parameters:

window (GstGL.GLWindow)
No description available
handle (int)
No description available

show

show (GstGLWindow * window)

request that the window be shown to the user

Parameters:

window
No description available

vfunc_show

function vfunc_show(window: GstGL.GLWindow): {
    // javascript implementation of the 'show' virtual method
}

request that the window be shown to the user

Parameters:

window (GstGL.GLWindow)
No description available

do_show

def do_show (window):
    #python implementation of the 'show' virtual method

request that the window be shown to the user

Parameters:

window (GstGL.GLWindow)
No description available

Functions

gst_gl_window_error_quark

GQuark
gst_gl_window_error_quark ()
Returns

the quark used for GstGLWindow in GError's


GstGL.prototype.gl_window_error_quark

function GstGL.prototype.gl_window_error_quark(): {
    // javascript wrapper for 'gst_gl_window_error_quark'
}
Returns (GLib.Quark)

the quark used for GstGL.GLWindow in GError (not introspectable)'s


GstGL.gl_window_error_quark

def GstGL.gl_window_error_quark ():
    #python wrapper for 'gst_gl_window_error_quark'
Returns (GLib.Quark)

the quark used for GstGL.GLWindow in GError (not introspectable)'s


Function Macros

GST_GL_WINDOW_CB

#define GST_GL_WINDOW_CB(f)			 ((GstGLWindowCB) (f))

Cast to the current function type for generic window callbacks

Parameters:

f

the function to cast


GST_GL_WINDOW_GET_LOCK

#define GST_GL_WINDOW_GET_LOCK(w) (&GST_GL_WINDOW(w)->lock)

GST_GL_WINDOW_LOCK

#define GST_GL_WINDOW_LOCK(w) g_mutex_lock(&GST_GL_WINDOW(w)->lock)

GST_GL_WINDOW_RESIZE_CB

#define GST_GL_WINDOW_RESIZE_CB(f)		 ((GstGLWindowResizeCB) (f))

Cast to the current function type for window resize callbacks

Parameters:

f

the function to cast


GST_GL_WINDOW_UNLOCK

#define GST_GL_WINDOW_UNLOCK(w) g_mutex_unlock(&GST_GL_WINDOW(w)->lock)

Enumerations

GstGLWindowError

Members
GST_GL_WINDOW_ERROR_FAILED (0) –

failed for a unspecified reason

GST_GL_WINDOW_ERROR_OLD_LIBS (1) –

the implementation is too old

GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE (2) –

no such resource was found


GstGL.GLWindowError

Members
GstGL.GLWindowError.FAILED (0) –

failed for a unspecified reason

GstGL.GLWindowError.OLD_LIBS (1) –

the implementation is too old

GstGL.GLWindowError.RESOURCE_UNAVAILABLE (2) –

no such resource was found


GstGL.GLWindowError

Members
GstGL.GLWindowError.FAILED (0) –

failed for a unspecified reason

GstGL.GLWindowError.OLD_LIBS (1) –

the implementation is too old

GstGL.GLWindowError.RESOURCE_UNAVAILABLE (2) –

no such resource was found


Constants

GST_GL_WINDOW_ERROR

#define GST_GL_WINDOW_ERROR (gst_gl_window_error_quark ())

Error domain for GStreamer's GL window module. Errors in this domain will be from the GstGLWindowError enumeration


Callbacks

GstGLWindowCB

(*GstGLWindowCB) (gpointer data)

Parameters:

data
No description available

GstGL.GLWindowCB

function GstGL.GLWindowCB(data: Object): {
    // javascript wrapper for 'GstGLWindowCB'
}

Parameters:

data (Object)
No description available

GstGL.GLWindowCB

def GstGL.GLWindowCB (data):
    #python wrapper for 'GstGLWindowCB'

Parameters:

data (object)
No description available

GstGLWindowResizeCB

(*GstGLWindowResizeCB) (gpointer data,
                        guint width,
                        guint height)

Parameters:

data
No description available
width
No description available
height
No description available

GstGL.GLWindowResizeCB

function GstGL.GLWindowResizeCB(data: Object, width: Number, height: Number): {
    // javascript wrapper for 'GstGLWindowResizeCB'
}

Parameters:

data (Object)
No description available
width (Number)
No description available
height (Number)
No description available

GstGL.GLWindowResizeCB

def GstGL.GLWindowResizeCB (data, width, height):
    #python wrapper for 'GstGLWindowResizeCB'

Parameters:

data (object)
No description available
width (int)
No description available
height (int)
No description available

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