GstGLDisplayEGL
GstGLDisplayEGL represents a connection to an EGL EGLDisplay
handle created
internally (gst_gl_display_egl_new or gst_gl_display_egl_new_surfaceless)
or wrapped by the application (gst_gl_display_egl_new_with_egl_display)
GstGLDisplayEGL
GObject ╰──GInitiallyUnowned ╰──GstObject ╰──GstGLDisplay ╰──GstGLDisplayEGL
the contents of a GstGLDisplayEGL are private and should only be accessed through the provided API
Members
parent
(GstGLDisplay)
–
Class structure
GstGLDisplayEGLClass
Fields
object_class
(GstGLDisplayClass)
–
_padding
(gpointer *)
–
GstGLEGL.GLDisplayEGLClass
Attributes
object_class
(GstGL.GLDisplayClass)
–
_padding
([ Object ])
–
GstGLEGL.GLDisplayEGLClass
Attributes
object_class
(GstGL.GLDisplayClass)
–
_padding
([ object ])
–
GstGLEGL.GLDisplayEGL
GObject.Object ╰──GObject.InitiallyUnowned ╰──Gst.Object ╰──GstGL.GLDisplay ╰──GstGLEGL.GLDisplayEGL
the contents of a GstGLEGL.GLDisplayEGL are private and should only be accessed through the provided API
Members
parent
(GstGL.GLDisplay)
–
GstGLEGL.GLDisplayEGL
GObject.Object ╰──GObject.InitiallyUnowned ╰──Gst.Object ╰──GstGL.GLDisplay ╰──GstGLEGL.GLDisplayEGL
the contents of a GstGLEGL.GLDisplayEGL are private and should only be accessed through the provided API
Members
parent
(GstGL.GLDisplay)
–
Constructors
gst_gl_display_egl_new
GstGLDisplayEGL * gst_gl_display_egl_new ()
Create a new GstGLDisplayEGL using the default EGL_DEFAULT_DISPLAY.
The returned GstGLDisplayEGL will by default free all EGL resources when finalized. See gst_gl_display_egl_set_foreign for details on if you need the EGLDisplay to remain alive.
a new GstGLDisplayEGL or NULL
GstGLEGL.GLDisplayEGL.prototype.new
function GstGLEGL.GLDisplayEGL.prototype.new(): {
// javascript wrapper for 'gst_gl_display_egl_new'
}
Create a new GstGLEGL.GLDisplayEGL using the default EGL_DEFAULT_DISPLAY.
The returned GstGLEGL.GLDisplayEGL will by default free all EGL resources when finalized. See GstGLEGL.GLDisplayEGL.prototype.set_foreign for details on if you need the EGLDisplay to remain alive.
a new GstGLEGL.GLDisplayEGL or null
GstGLEGL.GLDisplayEGL.new
def GstGLEGL.GLDisplayEGL.new ():
#python wrapper for 'gst_gl_display_egl_new'
Create a new GstGLEGL.GLDisplayEGL using the default EGL_DEFAULT_DISPLAY.
The returned GstGLEGL.GLDisplayEGL will by default free all EGL resources when finalized. See GstGLEGL.GLDisplayEGL.set_foreign for details on if you need the EGLDisplay to remain alive.
a new GstGLEGL.GLDisplayEGL or None
gst_gl_display_egl_new_surfaceless
GstGLDisplayEGL * gst_gl_display_egl_new_surfaceless ()
Create a new surfaceless GstGLDisplayEGL using the Mesa3D EGL_PLATFORM_SURFACELESS_MESA extension.
a new GstGLDisplayEGL or NULL
Since : 1.24
GstGLEGL.GLDisplayEGL.prototype.new_surfaceless
function GstGLEGL.GLDisplayEGL.prototype.new_surfaceless(): {
// javascript wrapper for 'gst_gl_display_egl_new_surfaceless'
}
Create a new surfaceless GstGLEGL.GLDisplayEGL using the Mesa3D EGL_PLATFORM_SURFACELESS_MESA extension.
a new GstGLEGL.GLDisplayEGL or null
Since : 1.24
GstGLEGL.GLDisplayEGL.new_surfaceless
def GstGLEGL.GLDisplayEGL.new_surfaceless ():
#python wrapper for 'gst_gl_display_egl_new_surfaceless'
Create a new surfaceless GstGLEGL.GLDisplayEGL using the Mesa3D EGL_PLATFORM_SURFACELESS_MESA extension.
a new GstGLEGL.GLDisplayEGL or None
Since : 1.24
gst_gl_display_egl_new_with_egl_display
GstGLDisplayEGL * gst_gl_display_egl_new_with_egl_display (gpointer display)
Parameters:
display
–
GstGLEGL.GLDisplayEGL.prototype.new_with_egl_display
function GstGLEGL.GLDisplayEGL.prototype.new_with_egl_display(display: Object): {
// javascript wrapper for 'gst_gl_display_egl_new_with_egl_display'
}
Parameters:
GstGLEGL.GLDisplayEGL.new_with_egl_display
def GstGLEGL.GLDisplayEGL.new_with_egl_display (display):
#python wrapper for 'gst_gl_display_egl_new_with_egl_display'
Parameters:
Methods
gst_gl_display_egl_set_foreign
gst_gl_display_egl_set_foreign (GstGLDisplayEGL * display_egl, gboolean foreign)
Configure whether or not this EGL display is foreign and is managed by an external application/library.
A display marked as foreign will not have display global resources freed when
this display is finalized. As such, any external API using the same
EGLDisplay
must keep the EGLDisplay
alive while GStreamer is using any
EGL or GL resources associated with that EGLDisplay
. The reverse is also
true and a foreign GstGLDisplayEGL must not be used after the associated
EGLDisplay
has been destroyed externally with eglTerminate()
.
A non-foreign GstGLDisplayEGL will destroy the associated EGLDisplay
on
finalization. This can also be useful when a user would like GStreamer to
assume ownership of the EGLDisplay
after calling e.g.
gst_gl_display_egl_new_with_egl_display.
Parameters:
display_egl
–
foreign
–
whether display_egl should be marked as containing a foreign
EGLDisplay
Since : 1.26
GstGLEGL.GLDisplayEGL.prototype.set_foreign
function GstGLEGL.GLDisplayEGL.prototype.set_foreign(foreign: Number): {
// javascript wrapper for 'gst_gl_display_egl_set_foreign'
}
Configure whether or not this EGL display is foreign and is managed by an external application/library.
A display marked as foreign will not have display global resources freed when
this display is finalized. As such, any external API using the same
EGLDisplay
must keep the EGLDisplay
alive while GStreamer is using any
EGL or GL resources associated with that EGLDisplay
. The reverse is also
true and a foreign GstGLEGL.GLDisplayEGL must not be used after the associated
EGLDisplay
has been destroyed externally with eglTerminate()
.
A non-foreign GstGLEGL.GLDisplayEGL will destroy the associated EGLDisplay
on
finalization. This can also be useful when a user would like GStreamer to
assume ownership of the EGLDisplay
after calling e.g.
GstGLEGL.GLDisplayEGL.prototype.new_with_egl_display.
Parameters:
whether display_egl should be marked as containing a foreign
EGLDisplay
Since : 1.26
GstGLEGL.GLDisplayEGL.set_foreign
def GstGLEGL.GLDisplayEGL.set_foreign (self, foreign):
#python wrapper for 'gst_gl_display_egl_set_foreign'
Configure whether or not this EGL display is foreign and is managed by an external application/library.
A display marked as foreign will not have display global resources freed when
this display is finalized. As such, any external API using the same
EGLDisplay
must keep the EGLDisplay
alive while GStreamer is using any
EGL or GL resources associated with that EGLDisplay
. The reverse is also
true and a foreign GstGLEGL.GLDisplayEGL must not be used after the associated
EGLDisplay
has been destroyed externally with eglTerminate()
.
A non-foreign GstGLEGL.GLDisplayEGL will destroy the associated EGLDisplay
on
finalization. This can also be useful when a user would like GStreamer to
assume ownership of the EGLDisplay
after calling e.g.
GstGLEGL.GLDisplayEGL.new_with_egl_display.
Parameters:
whether display_egl should be marked as containing a foreign
EGLDisplay
Since : 1.26
Functions
gst_gl_display_egl_from_gl_display
GstGLDisplayEGL * gst_gl_display_egl_from_gl_display (GstGLDisplay * display)
Creates a EGL display connection from a native Display.
This function will return the same value for multiple calls with the same display.
The returned GstGLDisplayEGL will *not* be marked as foreign and will free
some display global EGL resources on finalization. If an external API/user
will be also handling the lifetime of the EGLDisplay
, you should mark the
returned GstGLDisplayEGL as foreign by calling gst_gl_display_egl_set_foreign.
Parameters:
display
(
[transfer: none])
–
an existing GstGLDisplay
a new GstGLDisplayEGL
Since : 1.12
GstGLEGL.GLDisplayEGL.prototype.from_gl_display
function GstGLEGL.GLDisplayEGL.prototype.from_gl_display(display: GstGL.GLDisplay): {
// javascript wrapper for 'gst_gl_display_egl_from_gl_display'
}
Creates a EGL display connection from a native Display.
This function will return the same value for multiple calls with the same display.
The returned GstGLEGL.GLDisplayEGL will *not* be marked as foreign and will free
some display global EGL resources on finalization. If an external API/user
will be also handling the lifetime of the EGLDisplay
, you should mark the
returned GstGLEGL.GLDisplayEGL as foreign by calling GstGLEGL.GLDisplayEGL.prototype.set_foreign.
Parameters:
an existing GstGL.GLDisplay
a new GstGLEGL.GLDisplayEGL
Since : 1.12
GstGLEGL.GLDisplayEGL.from_gl_display
def GstGLEGL.GLDisplayEGL.from_gl_display (display):
#python wrapper for 'gst_gl_display_egl_from_gl_display'
Creates a EGL display connection from a native Display.
This function will return the same value for multiple calls with the same display.
The returned GstGLEGL.GLDisplayEGL will *not* be marked as foreign and will free
some display global EGL resources on finalization. If an external API/user
will be also handling the lifetime of the EGLDisplay
, you should mark the
returned GstGLEGL.GLDisplayEGL as foreign by calling GstGLEGL.GLDisplayEGL.set_foreign.
Parameters:
an existing GstGL.GLDisplay
a new GstGLEGL.GLDisplayEGL
Since : 1.12
gst_gl_display_egl_get_from_native
gpointer gst_gl_display_egl_get_from_native (GstGLDisplayType type, guintptr display)
Attempts to create a new EGLDisplay
from display. If type is
GST_GL_DISPLAY_TYPE_ANY or GST_GL_DISPLAY_TYPE_EGL_SURFACELESS, then
display must be 0. type must not be GST_GL_DISPLAY_TYPE_NONE.
A EGLDisplay
or EGL_NO_DISPLAY
Since : 1.12
GstGLEGL.GLDisplayEGL.prototype.get_from_native
function GstGLEGL.GLDisplayEGL.prototype.get_from_native(type: GstGL.GLDisplayType, display: Number): {
// javascript wrapper for 'gst_gl_display_egl_get_from_native'
}
Attempts to create a new EGLDisplay
from display. If type is
GstGL.GLDisplayType.ANY or GstGL.GLDisplayType.EGL_SURFACELESS, then
display must be 0. type must not be GstGL.GLDisplayType.NONE.
Parameters:
pointer to a display (or 0)
A EGLDisplay
or EGL_NO_DISPLAY
Since : 1.12
GstGLEGL.GLDisplayEGL.get_from_native
def GstGLEGL.GLDisplayEGL.get_from_native (type, display):
#python wrapper for 'gst_gl_display_egl_get_from_native'
Attempts to create a new EGLDisplay
from display. If type is
GstGL.GLDisplayType.ANY or GstGL.GLDisplayType.EGL_SURFACELESS, then
display must be 0. type must not be GstGL.GLDisplayType.NONE.
Parameters:
pointer to a display (or 0)
A EGLDisplay
or EGL_NO_DISPLAY
Since : 1.12
Function Macros
GST_GL_DISPLAY_EGL_CAST
#define GST_GL_DISPLAY_EGL_CAST(obj) ((GstGLDisplayEGL*)(obj))
Constants
GST_GL_DISPLAY_EGL_NAME
#define GST_GL_DISPLAY_EGL_NAME "gst.gl.display.egl"
GstGLEGL.GL_DISPLAY_EGL_NAME
GstGLEGL.GL_DISPLAY_EGL_NAME
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