d3d12h264enc
Direct3D12 H.264 Video Encoder
Hierarchy
GObject ╰──GInitiallyUnowned ╰──GstObject ╰──GstElement ╰──GstVideoEncoder ╰──GstD3D12Encoder ╰──d3d12h264enc
Implemented interfaces
Factory details
Authors: – Seungha Yang
Classification: – Codec/Encoder/Video/Hardware
Rank – none
Plugin – d3d12
Package – GStreamer Bad Plug-ins
Pad Templates
sink
video/x-raw(memory:D3D12Memory):
format: NV12
width: [ 16, 4096 ]
height: [ 16, 4096 ]
interlace-mode: progressive
video/x-raw:
format: NV12
width: [ 16, 4096 ]
height: [ 16, 4096 ]
interlace-mode: progressive
src
video/x-h264:
width: [ 16, 4096 ]
height: [ 16, 4096 ]
stream-format: byte-stream
alignment: au
profile: { (string)high, (string)main, (string)constrained-baseline }
Properties
bitrate
“bitrate” guint
Target bitrate in kbits/second. Used for "cbr", "vbr", and "qvbr" rate control
Flags : Read / Write
Default value : 2000
cc-insert
“cc-insert” D3d12encoder-sei-insert-mode *
Closed Caption insert mode
Flags : Read / Write
Default value : insert (0)
frame-analysis
“frame-analysis” gboolean
Enable 2 pass encoding if supported by hardware
Flags : Read / Write
Default value : false
max-bitrate
“max-bitrate” guint
Peak bitrate in kbits/second. Used for "vbr", and "qvbr" rate control
Flags : Read / Write
Default value : 4000
qp-b
“qp-b” guint
Constant QP value for B frames. Used for "cqp" rate control
Flags : Read / Write
Default value : 23
qp-i
“qp-i” guint
Constant QP value for I frames. Used for "cqp" rate control
Flags : Read / Write
Default value : 23
qp-init
“qp-init” guint
Initial QP value. Used for "cbr", "vbr", and "qvbr" rate control
Flags : Read / Write
Default value : 0
qp-max
“qp-max” guint
Maximum QP value for "cbr", "vbr", and "qvbr" rate control. To enable min/max QP setting, "qp-max >= qp-min > 0" condition should be satisfied
Flags : Read / Write
Default value : 0
qp-min
“qp-min” guint
Minimum QP value for "cbr", "vbr", and "qvbr" rate control. To enable min/max QP setting, "qp-max >= qp-min > 0" condition should be satisfied
Flags : Read / Write
Default value : 0
qp-p
“qp-p” guint
Constant QP value for P frames. Used for "cqp" rate control
Flags : Read / Write
Default value : 23
qvbr-quality
“qvbr-quality” guint
Constant quality target value for "qvbr" rate control
Flags : Read / Write
Default value : 23
rate-control
“rate-control” D3d12encoder-rate-control *
Rate Control Method
Flags : Read / Write
Default value : vbr (3)
rate-control-support
“rate-control-support” D3d12encoder-rate-control-support *
Supported rate control modes
Flags : Read
Default value : (none)
ref-frames
“ref-frames” guint
Preferred number of reference frames. Actual number of reference frames can be limited depending on hardware (0 = unspecified)
Flags : Read / Write
Default value : 0
slice-mode
“slice-mode” D3d12encoder-subregion-layout *
Slice partiton mode
Flags : Read / Write
Default value : full (0)
slice-mode-support
“slice-mode-support” D3d12encoder-subregion-layout-support *
Supported slice partition modes
Flags : Read
Default value : full
slice-partition
“slice-partition” guint
Slice partition threshold interpreted depending on "slice-mode". If set zero, full frame encoding will be selected without partitioning regardless of requested "slice-mode"
Flags : Read / Write
Default value : 0
Named constants
D3d12encoder-rate-control
Members
cqp
(1) – Constant QP
cbr
(2) – Constant bitrate
vbr
(3) – Variable bitrate
qvbr
(4) – Constant quality variable bitrate
D3d12encoder-rate-control-support
Members
cqp
(0x00000002) – Constant QP
cbr
(0x00000004) – Constant bitrate
vbr
(0x00000008) – Variable bitrate
qvbr
(0x00000010) – Constant quality variable bitrate
D3d12encoder-sei-insert-mode
Members
insert
(0) – Insert
insert-and-drop
(1) – Insert and drop
disabled
(2) – Disabled
D3d12encoder-subregion-layout
Members
full
(0) – Full frame without partitioning
bytes
(1) – Bytes per subregion
coding-units
(2) – Coding units (e.g., macroblock) per subregion
rows
(3) – Uniform rows per subregion
subregions
(4) – Uniform subregions per frame
D3d12encoder-subregion-layout-support
Members
full
(0x00000001) – Full frame without partitioning
bytes
(0x00000002) – Bytes per subregion
coding-units
(0x00000004) – Coding units (e.g., macroblock) per subregion
rows
(0x00000008) – Uniform rows (in coding-unit) per subregion
subregions
(0x00000010) – Uniform subregions per frame
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