d3d12compositor
A Direct3D12 based video compositing element.
Example launch line
gst-launch-1.0 d3d12compositor name=c ! d3d12videosink \
videotestsrc ! video/x-raw,width=320,height=240 ! c. \
videotestsrc pattern=ball ! video/x-raw,width=100,height=100 ! c.
Hierarchy
GObject ╰──GInitiallyUnowned ╰──GstObject ╰──GstElement ╰──GstAggregator ╰──GstVideoAggregator ╰──d3d12compositor
Implemented interfaces
Factory details
Authors: – Seungha Yang
Classification: – Filter/Editor/Video/Compositor
Rank – none
Plugin – d3d12
Package – GStreamer Bad Plug-ins
Pad Templates
sink_%u
video/x-raw(memory:D3D12Memory):
format: { RGBA64_LE, RGB10A2_LE, Y410, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, NV12, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV21, I420, YV12, GRAY16_LE, GRAY8 }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw:
format: { RGBA64_LE, RGB10A2_LE, Y410, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, NV12, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV21, I420, YV12, GRAY16_LE, GRAY8 }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
src
video/x-raw(memory:D3D12Memory):
format: { RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, P010_10LE, P012_LE, P016_LE, I420, YV12, Y42B, Y444, Y444_16LE, GRAY8, GRAY16_LE }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw:
format: { RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, P010_10LE, P012_LE, P016_LE, I420, YV12, Y42B, Y444, Y444_16LE, GRAY8, GRAY16_LE }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
Properties
adapter
“adapter” gint
Adapter index for creating device (-1 for default)
Flags : Read / Write
Default value : -1
background
“background” D3d12compositor-background *
Background type
Flags : Read / Write
Default value : checker (0)
ignore-inactive-pads
“ignore-inactive-pads” gboolean
Avoid timing out waiting for inactive pads
Flags : Read / Write
Default value : false
Named constants
D3d12compositor-background
Members
checker
(0) – Checker pattern
black
(1) – Black
white
(2) – White
transparent
(3) – Transparent Background to enable further compositing
The results of the search are