d3d11ipcsrc

d3d11ipcsrc imports Direct3D11 texture exported by peer d3d11ipcsrc element

Example launch line

gst-launch-1.0 d3d11ipcsrc ! queue ! d3d11videosink

Hierarchy

GObject
    ╰──GInitiallyUnowned
        ╰──GstObject
            ╰──GstElement
                ╰──GstBaseSrc
                    ╰──d3d11ipcsrc

Factory details

Authors: – Seungha Yang

Classification:Source/Video

Rank – none

Plugin – d3d11

Package – GStreamer Bad Plug-ins

Pad Templates

src

video/x-raw(memory:D3D11Memory):
         format: { RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, P010_10LE, P012_LE, P016_LE }
          width: [ 1, 16384 ]
         height: [ 1, 16384 ]
      framerate: [ 0/1, 2147483647/1 ]

Presencealways

Directionsrc

Object typeGstPad


Properties

connection-timeout

“connection-timeout” guint

Connection timeout in seconds (0 = never timeout)

Flags : Read / Write

Default value : 5


io-mode

“io-mode” D3d11ipc-iomode *

Memory I/O mode to use

Flags : Read / Write

Default value : copy (0)


pipe-name

“pipe-name” gchararray

The name of Win32 named pipe to communicate with clients. Validation of the pipe name is caller's responsibility

Flags : Read / Write

Default value : \\.\pipe\gst.d3d11.ipc


processing-deadline

“processing-deadline” guint64

Maximum processing time for a buffer in nanoseconds

Flags : Read / Write

Default value : 20000000


Named constants

D3d11ipc-iomode

Texture import mode

Members

copy (0) – Copy remote texture
import (1) – Import remote texture

Since : 1.24


The results of the search are