d3d11ipcsink

d3d11ipcsink exports Direct3D11 texture for connected d3d11ipcsrc elements to be able to import it

Example launch line

gst-launch-1.0 videotestsrc ! d3d11upload ! d3d11ipcsink

Hierarchy

GObject
    ╰──GInitiallyUnowned
        ╰──GstObject
            ╰──GstElement
                ╰──GstBaseSink
                    ╰──d3d11ipcsink

Factory details

Authors: – Seungha Yang

Classification:Sink/Video

Rank – none

Plugin – d3d11

Package – GStreamer Bad Plug-ins

Pad Templates

sink

video/x-raw(memory:D3D11Memory):
         format: { RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, P010_10LE, P012_LE, P016_LE }
          width: [ 1, 16384 ]
         height: [ 1, 16384 ]
      framerate: [ 0/1, 2147483647/1 ]
video/x-raw:
         format: { RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, P010_10LE, P012_LE, P016_LE }
          width: [ 1, 16384 ]
         height: [ 1, 16384 ]
      framerate: [ 0/1, 2147483647/1 ]

Presencealways

Directionsink

Object typeGstPad


Properties

adapter

“adapter” gint

DXGI adapter index (-1 for default)

Flags : Read / Write

Default value : -1


min-buffer-size

“min-buffer-size” guint

Minumum number of buffers

Flags : Read / Write

Default value : 0


pipe-name

“pipe-name” gchararray

The name of Win32 named pipe to communicate with clients. Validation of the pipe name is caller's responsibility

Flags : Read / Write

Default value : \\.\pipe\gst.d3d11.ipc


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