d3d11compositor
A Direct3D11 based video compositing element.
Example launch line
gst-launch-1.0 d3d11compositor name=c ! d3d11videosink \
videotestsrc ! video/x-raw,width=320,height=240 ! c. \
videotestsrc pattern=ball ! video/x-raw,width=100,height=100 ! c.
Hierarchy
GObject ╰──GInitiallyUnowned ╰──GstObject ╰──GstElement ╰──GstAggregator ╰──GstVideoAggregator ╰──d3d11compositor
Implemented interfaces
Factory details
Authors: – Seungha Yang
Classification: – Filter/Editor/Video/Compositor
Rank – secondary
Plugin – d3d11
Package – GStreamer Bad Plug-ins
Pad Templates
sink_%u
video/x-raw(memory:D3D11Memory):
format: { RGBA64_LE, BGRA64_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV21, I420, YV12, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
width: [ 1, 16384 ]
height: [ 1, 16384 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw:
format: { RGBA64_LE, BGRA64_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV21, I420, YV12, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
width: [ 1, 16384 ]
height: [ 1, 16384 ]
framerate: [ 0/1, 2147483647/1 ]
src
video/x-raw(memory:D3D11Memory):
format: { RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, P010_10LE, P012_LE, P016_LE, I420, YV12, Y42B, Y444, Y444_16LE, GRAY8, GRAY16_LE }
width: [ 1, 16384 ]
height: [ 1, 16384 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw:
format: { RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, P010_10LE, P012_LE, P016_LE, I420, YV12, Y42B, Y444, Y444_16LE, GRAY8, GRAY16_LE }
width: [ 1, 16384 ]
height: [ 1, 16384 ]
framerate: [ 0/1, 2147483647/1 ]
Properties
adapter
“adapter” gint
Adapter index for creating device (-1 for default)
Flags : Read / Write
Default value : -1
background
“background” D3d11compositor-background *
Background type
Flags : Read / Write
Default value : checker (0)
ignore-inactive-pads
“ignore-inactive-pads” gboolean
Don't wait for inactive pads when live. An inactive pad is a pad that hasn't yet received a buffer, but that has been waited on at least once.
The purpose of this property is to avoid aggregating on timeout when new pads are requested in advance of receiving data flow, for example the user may decide to connect it later, but wants to configure it already.
Flags : Read / Write
Default value : false
Since : 1.24
Named constants
D3d11compositor-background
Members
checker
(0) – Checker pattern
black
(1) – Black
white
(2) – White
transparent
(3) – Transparent Background to enable further compositing
The results of the search are