GstD3D11BaseConvert

GObject
    ╰──GInitiallyUnowned
        ╰──GstObject
            ╰──GstElement
                ╰──GstBaseTransform
                    ╰──GstD3D11BaseFilter
                        ╰──GstD3D11BaseConvert

A baseclass implementation for d3d11 convert elements

Since : 1.20


Properties

method

“method” GstD3D11SamplingMethod *

Method used for sampling

Flags : Read / Write

Default value : bilinear (1)

Since : 1.24


Named constants

GstD3D11SamplingMethod

Texture sampling method

Members
nearest-neighbour (0) – Nearest Neighbour
bilinear (1) – Bilinear
linear-minification (2) – Linear minification, point magnification
anisotropic (3) – Anisotropic

Since : 1.24


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