GstD3D11BaseConvert
GObject ╰──GInitiallyUnowned ╰──GstObject ╰──GstElement ╰──GstBaseTransform ╰──GstD3D11BaseFilter ╰──GstD3D11BaseConvert
A baseclass implementation for d3d11 convert elements
Since : 1.20
Properties
method
“method” GstD3D11SamplingMethod *
Method used for sampling
Flags : Read / Write
Default value : bilinear (1)
Since : 1.24
Named constants
GstD3D11SamplingMethod
Texture sampling method
Members
nearest-neighbour
(0) – Nearest Neighbour
bilinear
(1) – Bilinear
linear-minification
(2) – Linear minification, point magnification
anisotropic
(3) – Anisotropic
Since : 1.24
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