GstMemory
This document describes the design of the memory objects.
GstMemory
objects are usually added to GstBuffer
objects and contain the
multimedia data passed around in the pipeline.
struct GstMemory {
GstMiniObject mini_object;
GstAllocator *allocator;
GstMemory *parent;
gsize maxsize;
gsize align;
gsize offset;
gsize size;
};
Requirements
- It must be possible to have different memory allocators
- It must be possible to efficiently share memory objects, copy, span and trim.
Memory layout
A GstMemory
has a pointer to a memory region of maxsize
. The accessible part
of this managed region is defined by an offset
relative to the start of the
region and a size
. This means that the managed region can be larger than what
is visible to the user of the GstMemory
API.
memory
GstMemory ->*----------------------------------------------------*
^----------------------------------------------------^
maxsize
^--------------------------------------^
offset size
The current properties of the accessible memory can be retrieved with:
gsize gst_memory_get_sizes (GstMemory *mem, gsize *offset, gsize *maxsize);
The offset and size can be changed with:
void gst_memory_resize (GstMemory *mem, gssize offset, gsize size);
Allocators
GstMemory
objects are created by allocators. Allocators are a subclass
of GstObject
and can be subclassed to make custom allocators.
struct _GstAllocator {
GstObject object;
const gchar *mem_type;
GstMemoryMapFunction mem_map;
GstMemoryUnmapFunction mem_unmap;
GstMemoryCopyFunction mem_copy;
GstMemoryShareFunction mem_share;
GstMemoryIsSpanFunction mem_is_span;
GstMemoryMapFullFunction mem_map_full;
GstMemoryUnmapFullFunction mem_unmap_full;
};
The allocator class has 2 virtual methods. One to create a GstMemory
,
another to free it.
struct _GstAllocatorClass {
GstObjectClass object_class;
GstMemory * (*alloc) (GstAllocator *allocator, gsize size,
GstAllocationParams *params);
void (*free) (GstAllocator *allocator, GstMemory *memory);
};
Allocators are refcounted. It is also possible to register the allocator to the GStreamer system. This way, the allocator can be retrieved by name.
After an allocator is created, new GstMemory
can be created with
GstMemory * gst_allocator_alloc (const GstAllocator * allocator,
gsize size, GstAllocationParams *params);
GstAllocationParams
contain extra info such as flags, alignment, prefix and
padding.
The GstMemory
object is a refcounted object that must be freed with
gst_memory_unref()
.
The GstMemory
keeps a ref to the allocator that allocated it. Inside the
allocator are the most common GstMemory
operations listed. Custom
GstAllocator
implementations must implement the various operations on
the memory they allocate.
It is also possible to create a new GstMemory
object that wraps existing
memory with:
GstMemory * gst_memory_new_wrapped (GstMemoryFlags flags,
gpointer data, gsize maxsize,
gsize offset, gsize size,
gpointer user_data,
GDestroyNotify notify);
Lifecycle
GstMemory
extends from GstMiniObject
and therefore uses its lifecycle
management (See miniobject).
Data Access
Access to the memory region is always controlled with a map()
and unmap()
method
call. This allows the implementation to monitor the access patterns or set up
the required memory mappings when needed.
The access of the memory object is controlled with the locking mechanism on
GstMiniObject
(See miniobject).
Mapping a memory region requires the caller to specify the access method: READ and/or WRITE. Mapping a memory region will first try to get a lock on the memory in the requested access mode. This means that the map operation can fail when WRITE access is requested on a non-writable memory object (it has an exclusive counter > 1, the memory is already locked in an incompatible access mode or the memory is marked readonly).
After the data has been accessed in the object, the unmap()
call must be
performed, which will unlock the memory again.
It is allowed to recursively map multiple times with the same or narrower
access modes. For each of the map()
calls, a corresponding unmap()
call
needs to be made. WRITE-only memory cannot be mapped in READ mode and
READ-only memory cannot be mapped in WRITE mode.
The memory pointer returned from the map()
call is guaranteed to remain
valid in the requested mapping mode until the corresponding unmap()
call is
performed on the pointer.
When multiple map()
operations are nested and return the same pointer, the
pointer is valid until the last unmap()
call is done.
When the final reference on a memory object is dropped, all outstanding mappings should have been unmapped.
Resizing a GstMemory
does not influence any current mappings in any way.
Copy
A GstMemory
copy can be made with the gst_memory_copy()
call. Normally,
allocators will implement a custom version of this function to make a copy of
the same kind of memory as the original one. This is what the fallback version
of the copy function does, albeit slower than what a custom implementation
could do.
The copy operation is only required to copy the visible range of the memory block.
Share
A memory region can be shared between GstMemory
objects with the
gst_memory_share()
operation.
The results of the search are